Commit Graph

21 Commits

Author SHA1 Message Date
9bc3b12745 fix: handle v2 typed segments in outer_boundary field directly
NX extractor outputs typed segments in 'outer_boundary' (not
'outer_boundary_typed'). Normalize now detects dict segments and
promotes them correctly.
2026-02-17 18:24:41 +00:00
8b9fc31bcd feat: auto-detect fillet arcs in v1 flat polyline boundaries
Detects pairs of consecutive 135° vertices (characteristic of filleted
90° corners) and reconstructs circular arcs from tangent-perpendicular
intersection. Verified on sandbox 2: 2 arcs detected at R=7.5mm with
correct centers. Chain continuity validated.

When arcs are detected, v1 boundaries get promoted to v2 typed segments
and the polyline is re-densified with proper arc interpolation.
2026-02-17 18:05:14 +00:00
fbbd3e7277 refactor: rewrite triangulation using Triangle library (constrained Delaunay + quality refinement)
- Replace scipy.spatial.Delaunay with Shewchuk's Triangle (PSLG-based)
- Boundary conforming: PSLG constrains edges along inset contour + hole keepout rings
- Quality: min angle 25°, no slivers
- Per-triangle density-based area refinement (s_min=20, s_max=80)
- Clean boundary plotting (no more crooked v1 line resampling)
- Triangulation plot shows inset contour (red dashed) + keepout rings (orange dashed)
- Add sandbox2_brain_input.json geometry file
2026-02-17 17:14:11 +00:00
1a14f7c420 fix: v1 boundary handling — inset vertices, 3-point hole keepouts, boundary-aligned triangles, smooth plotting
- Triangulation: force inset boundary corner vertices for v1 geometry (Shapely buffer)
- Hole keepouts: 3 evenly-spaced points per circular hole (not dense polyline)
- Boundary layer: seed points derived from inset polygon for proper alignment
- Triangle filtering: full polygon coverage check against inset-valid region
- Plotting: uniform polyline resampling for smooth v1 boundaries, analytic circle rendering
- Verified: 0 bad triangles on both Quicksat sandboxes
2026-02-17 16:24:27 +00:00
139a355ef3 Add v2 geometry normalization and boundary-layer seed points 2026-02-17 14:37:13 +00:00
7d5bd33bb5 brain: add arc-aware inset boundary handling 2026-02-17 14:05:28 +00:00
18a8347765 feat: enforce Delaunay vertices at inset boundary corners + update geometry to v2.0 with arcs
- Add explicit corner vertices of the inset boundary (w_frame offset) to Delaunay point set
- This guarantees no triangle can cross a boundary corner
- Updated test_data geometry files to v2.0 format with typed segments
- Sandbox 2 now has proper arc curves (4 arc segments) from extract_sandbox
- Preserved holes from v1.0 geometry
- Boundary vertices also enforced on keepout boundaries
2026-02-17 13:41:24 +00:00
856ff239d6 fix: match reference rib profile style — green boundary, pink outlines, blue holes, 2mm w_frame, zoomed corner view, pocket clipping to inner plate 2026-02-17 12:56:58 +00:00
732e41ec3a fix: clip pockets and triangulation to boundary in plots — no visual crossovers 2026-02-17 12:42:52 +00:00
39a3420a8e Fix: skip pockets crossing sandbox boundary
profile_assembly.py now checks each pocket's polyline against the plate
boundary using Shapely contains(). Pockets extending outside are dropped.
Sandbox 1: 1 pocket removed (was crossing corner near x=150, y=-20).
2026-02-17 11:41:48 +00:00
1badc370ab Add rib_web to Brain output + import_profile draws rib material
Brain: profile_assembly.py now exports 'rib_web' — the actual material
geometry from Shapely boolean (exterior + interior rings). This is the
rib shape, not the pocket cutouts.

import_profile.py: prefers rib_web when available, drawing exterior +
interior polyline rings directly. Falls back to pocket-based drawing
for older rib JSONs without rib_web.
2026-02-17 03:02:15 +00:00
c5226084fe Generate sandbox 2 rib profile (11 pockets, validated) 2026-02-16 21:33:58 +00:00
1021f57abc fix(pockets): skip pocketing in high-density zones (eta > eta_solid)
High density (η > 0.7) means high stress → leave solid, no pocket.
Only low-density regions get lightweighted.

Scenario comparison with s_min=30, s_max=70:
- Baseline uniform (w=0.5): 78 pockets, 2886g
- Bottom-right heavy: 41 pockets, 3516g (bottom stays solid)
- Left-side mount: 27 pockets, 3799g (left stays solid)
- Center pressure: 15 pockets, 4295g (center stays solid)
2026-02-16 21:05:56 +00:00
4f051aa7e1 refactor(triangulation): hex grid isogrid layout replaces constrained Delaunay
Complete rewrite of triangulation engine:
- Regular hexagonal-packed vertex grid (equilateral triangles)
- Density-adaptive refinement: denser near holes, coarser in open areas
- Boundary-conforming vertices along frame edge and hole keepouts
- Delaunay on point set + clip to valid region (inside frame, outside keepouts)
- Result: proper isogrid layout, 87 pockets from 234 triangles
- 553 NX entities, min fillet 4.89mm, mass 2770g
- No more dependency on Shewchuk Triangle library (scipy.spatial.Delaunay)
2026-02-16 20:58:05 +00:00
239e2f01a9 tune(brain): uniform triangulation + bigger spacing for r_f=6mm fillets
- Switched to uniform triangulation (no density-adaptive refinement for
  initial pass — saves that for stress-informed iterations)
- s_min=45mm, s_max=55mm (was 12/35) — larger triangles fit 6mm fillets
- Boss keepout circles: 12 segments (was 32) — less boundary clutter
- Fillet must be >= 80% of r_f at every corner or pocket is skipped
- Result: 75 pockets, 481 NX entities, min fillet 4.85mm, mass 4066g
- adaptive_density=True param enables density refinement for future stress iterations
2026-02-16 20:51:20 +00:00
30981fa066 fix(brain): enforce r_f=6mm minimum, reject pockets that can't fit fillets
- Default r_f raised from 1.5mm to 6mm (machining constraint)
- Default min_pocket_radius raised to 6mm
- Pockets that can't fit r_f at any corner (within 80% tolerance) are
  skipped entirely — left solid for more stiffness in tight areas
- Result: 26 pockets (was 432), 187 NX entities (was 13,061)
- Min fillet radius: 4.88mm, all >= 4.8mm (80% of 6mm)
- Mass: 4,601g (was 3,480g — more solid = heavier but manufacturable)
2026-02-16 20:42:46 +00:00
da9b579bcf refactor(brain): structured pocket output — 3 lines + 3 arcs per pocket
Replaced Shapely buffer-based fillet (59-pt polylines) with exact geometric
fillet computation. Each pocket now outputs:
- 3 straight edges (line start/end pairs)
- 3 fillet arcs (center, radius, tangent points, angles)

NX import updated to use SketchLineBuilder + SketchArcBuilder (3-point).
Total NX entities: ~2,600 (was ~13,000). Includes arc fallback to 2-line
segments if SketchArcBuilder fails.

Also outputs circular hole definitions for future NX circle creation.
2026-02-16 20:17:49 +00:00
c93239c9c6 fix: strip closing duplicate points in triangulation (segfault fix), batch line creation for NX speed, 6mm endmill params 2026-02-16 19:29:41 +00:00
e4651c9a40 Adaptive isogrid: min triangle area filtering and circular hole bosses 2026-02-16 01:11:53 +00:00
9d4c37234a Add standalone brain CLI, test geometries, and robustness sweep outputs 2026-02-16 00:12:12 +00:00
4bec4063a5 feat: add adaptive isogrid tool — project foundations
- Python Brain: density field, constrained Delaunay triangulation,
  pocket profiles, profile assembly, validation modules
- NX Hands: skeleton scripts for geometry extraction, AFEM setup,
  per-iteration solve (require NX environment to develop)
- Atomizer integration: 15-param space definition, objective function
- Technical spec, README, sample test geometry, requirements.txt
- Architecture: Python Brain + NX Hands + Atomizer Manager
2026-02-16 00:01:35 +00:00